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Projects

Three Body Problem



Technologies Used: Unity, C#

Role: Sole Developer(Gameplay Programmer, UI Programmer, Audio)

Personal Project

Development Time : 3 weeks

Published on Google Play Store


 

Three-Body Problem is a 2D mobile game where the player rushes around the level reaching the objects. The main objective is to reach the highest score possible before the cube enemies touch you. This project gave me the opportunity to play around with physic materials. I found it interesting creating an ice effect material for the AI's to slide around on. 

 

Forsaken





Technologies Used: Unity, C#

Role: Gameplay Programmer, UI Programmer, Animation Programmer, AI Programmer

University Project

Development Time: 6 months


 

Forsaken is a souls-like game that I was a part of making while in my third year at university. I was a part of a multidisciplinary team where my role was designing and programming the AI's that were in the game. 
 

Baby Tap



Technologies Used: Unity, C#

Role: Sole Developer (2D Art, UI Programmer, Particle Effects, Sound Effects)

Personal Project

Development Time: 1 month

Published on Google Play Store

 

Baby Tap is the first mobile app that I created. I designed this app for my nephew hoping that it would keep him entertained, which thankfully it did. Once seeing his joy of playing on it I thought that I would take the leap and publish the app onto the Google Play Store. 

The app itself is designed for young children to tap onto the screen resulting in the background colour changing, a random sound effect playing and a particle effect of confetti of shapes spawning at the touch position. The children or parents have the option to select what shape the confetti is.

Currently, This App has over 880 downloads and is still growing.



 

Shape Attack



Technologies Used: Unity, C#

Role: Sole Developer (2D Art, UI Programmer, Gameplay Programmer, Particle Effects, Sound Effects, Animations)


Personal Project

Development Time: 2 months

Published on Google Play Store

Shape Attack Was my first attempt at trying to create a game with a simple objective. The main objective of the game is to gain as many points as you can. To gain points player must fire the correct shapes the is rushing towards them. If they get the shape correct they receive a point. If the shapes manage to reach the character game over. 

 

Password Generator



Technologies Used: Unity, C#

Role: Sole Developer(UI Programmer)

Personal Project

Development Time: 2 days

Published on Google Play Store


 

Password Generator is a mobile app that generates random passwords with a press of a button. Users can select what they require within their password and the app will generate it for them. 

 

Simple AI Editor





Technologies Used: Unity, C#

Role: Sole Programmer

Personal Project

Development Time: 2 weeks


 

Simple AI Editor is a Unity custom editor designed to make it easier to set up AI for prototype projects. This was an on and off project while I was creating other projects at university. The reason for this editor was that I was getting sick of having to either write a new script or find old projects that would have the AI script that I would need when making prototypes at university. This editor makes setting up AI's and their paths 10 x easier.
 

Coin Flip



Technologies Used: Unity, C#

Role: Sole Developer(UI Programmer, 2D Art, Animations)

Personal Project

Development Time: 3 days

Published on Google Play Store


 

Coin Flip is exactly what the title says. The app allows users to flip a coin with an upwards swipe resulting in a heads or tails. 

 

Alone





Technologies Used: Unity, C#

Role: 3D Artist, Gameplay Programmer

Game Jam

Development Time: 48hrs


 

Alone was created for a game jam. In this project, we didn't have an artist so I decided to take the responsibility of churning the art assets out using 3ds Max.
 

Colony





Technologies Used: Unity, C#

Role: Gameplay Programmer, UI Programmer

Game Jam

Development Time: 48hrs


 

Colony was the first game jam that I was a part of. This project was one of my first times playing around with the UI system. The theme for the game was transmission so we decided to create a game where signals would fly out of the planet. Your task is to use satellites to bounce those signals to another location on the planet.

 

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